Play Live Literacy* is a word-making game in which pupils test their knowledge of spelling against others within a timed, competitive environment. It is designed to familiarise pupils with words and spelling in an engaging manner. This familiarity, when reinforced with vocabulary activities, boosts reading comprehension.
The honeycomb grid of letters is full of hidden words and pupils are challenged to find as many words as they can within the grid in 60 seconds. The winner is the person who scores the most points within the allotted 60 seconds and the leading players are shown on the leaderboard. Because of the nature of the product and game, we have carried out lots of testing and have created an efficient filter to help ensure offensive and unsuitable words cannot be made helping to create a safe learning environment. You can read more about this in our guidelines.